A few random characters for Wildstar. The cameras on Artemis Zin’s concept were built onto the existing science bot. Check out wildstar-online.com!

Vance Kovacs for Dawn of the Planet of the Apes

James Paick for Lost Planet 3


Concept of a delapidated street I did for The Last of Us.


Flamethrower designs I did for The Last of Us.  One of the most fun things to design ever!

"She is Our Desire.

Our purpose, burden, passion and desire,
To great heights ascend and knowledge acquire.
In blindness we madly run to her fire.
To this futile end, we shall never tire.

Never to stop, never to find our peace.
Passing by joy, our goal never to cease.”

Noah Bradley


Here is the finished version of the viking I started to paint yesterday.

I really think I learned a lot while working on this one. If anyone is interested I could show a couple of process shots. :)

Banu ship concept for Star Citizen. Emmanuel Shiu


Since I’ve been playing Wildstar so much here lately, I thought I’d celebrate with a little concept art dump!!  Some of the many random things I drew during my time at Carbine.  Also I’m sure Andy Cotnam, Mindy Lee, or Johnson Truong probably had a hand in the concepting of more than a few of these.  What a super talented team I had!  


Some more dragon saddle designs for “how to train your dragon 2”. The top page of drawings are for Hiccup and Toothless, the bottom are for zipper back and the twins.


Iron Twins, Sunsets with No Hope, and In the Air by KuldarLeement

(via sekigan)

xiaodi jin