kekai-k:

Different concepts of Zhaitan

grizandnorm:

Astrid costume variation.

Channeling my inner Alexander Mc. Queen with all the fur and skulls.  Had too much fun with these.  I love designing costumes.  It makes me feel like a little girl playing doll but in a much cooler way.   

I’m writing tomorrow’s tuesday tips of my process on costume design.  Stay tuned.

-Griz

grizandnorm:

A woman’s hair is her crown and glory.  Hair style is very important.  It tells a lot about your personality — Are you playful?  High maintenance?  Easy going?  Age?  What time period you belong?  Your taste?  …etc.

In HTTYD2, POV asked me to restyle Astrid’s hair.  The challenge was to stay true to Nico’s design but make it look different.  So it’s definitely tricky to make it interesting, still feels like her but slightly older while keeping it sophisticated and feminine.  Some of her earlier hair design has 2 side braids, which makes her looks very young.  So, I know right away I want to give her a single side braid.  I’m such a huge fan of side braids; and when I got the assignments, messy side braids just happened to be everywhere in runways and magazines. 

These are the final 3 hair design.  I’ll post some of the earlier concept later.

-Griz

gorrem:

The Entomber by Gorrem

gorrem:

Infinite Crisis - High Seas Gaslight Catwoman by Gorrem

I was part of the concept art team for WB Turbine’s Infinite Crisis. This included making funky redesigns of classic characters in alternate realities as brand new playable characters or as skins. I was also adjusting classic designs to fit in our game style, which was often about pushing shapes to be more visible or simplifying busy areas. Often these are also used to help convince WB that Turbine had a competent grasp of their IP. I also had input on how their abilities would look like in game with effects concepts.

Another skin I did for IC that I didn’t hate. Some backstory; this is a skin for Gaslight Catwoman, which is Catwoman from like, a Steampunk universe. She uses steam-powered claws and boots, or something. I don’t draw a lot of steampunk stuff in my own time, but I knew I wanted to do something Asian-inspired since I see far less Asian steampunk, and Asian pirates are bad-ass.

gorrem:

An interpretation of Cerberus from Greek myth.

Devon Cady-Lee.

"Warrior" by Hugo Cuellar

http://hugocuellar.tumblr.com/

alexandrediboine:

those days i’ve been trying to paint differently

alexandre diboine

Danny Gardner.

- Benjamin Bach
http://benjaminbach.dk/

scifi-fantasy-horror:

by SNOW D

Handpainted Vis-dev by foxibiri